Note legali sull'utilizzo del d20 System e dell'Open Game License


Lux in Tenebra utilizza le regole di gioco di D&D 3 ed. in accordo con il d20 System e l’Open Game License, il cui testo integrale è riportato più avanti.

Il sistema di gioco richiede l'utilizzo dei Manuali base di D&D ed. 3.5, editi in Italia dalla Twenty Five Edition S.r.l. su licenza della Wizard of the Coast Inc.


'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20.

"d20" e il logo "d20 System" sono marchi registrati della Wizard of the Coast Inc., una società controllata della Hasbro Inc., e sono utilizzati in conformità alla Licenza d20 System 4.0, reperibile presso il sito http://www.wizards.com/d20. (La presente clausola è una traduzione non ufficiale.).



Portions of this website are Open Game Content licensed with version 1.0a of the Open Game License (see below). Designation of Product Identity: All material other than game rules already considered Open Game Content is considered Product Identity as described in Section I(e) of the Open Game License v1.0a (see below). This includes, but is not limited to: Lux in Tenebra, all-non-historical characters, artifacts, creatures, occult powers, non-historical place names, events, plots, artwork, logos, trade dress, product names, product lines and material designed as product identity in Lux in Tenebra rulebooks or website.In addition, the following specific terms are considered Product Identity: Terre del Pentacolo, Quattro Contee, Polaris, Diara, Bhal, Sanadar, Castanara, Bianco Inverno, Rosso Fiume, Terre Brune, Castello Confine, Verdi Acque, Fenice di Fuoco, Oltre Barriera; il Campione, Aleander; Kundra; Skiàs-Righìxas, Talo Valais, Città Libere, Città Non Libere, Ordine delle Lame Bianche, Ordine dei Cavalieri di Xert, Lame Nere, Ordine dei Cavalieri di Skar, Piume Nere, Guerrieri dall’Elmo Nero, Alleanza delle Contee, Barriera dell’Alleanza.

Porzioni di questo sito sono Open Game Content secondo la Open Game License versione 1.0a (vedi oltre). Designazione di “Product Identity”. Tutti i materiali dell’ambientazione di Lux in Tenebra (a parte il sistema di regole) sono considerati Product Identity come descritto nella sezione 1e della licenza suddetta. Questo include, ma non è limitato a: Lux in Tenebra, personaggi non storici, artefatti, creature, poteri occulti, nomi di luoghi non storici, eventi, trame, grafica, loghi, simboli o disegni grafici e ogni altro marchio o marchio registrato chiaramente identificabile considerato come Product Identity nei manuali o nel sito web di Lux in Tenebra. Oltre a ciò, i seguenti termini specifici sono considerati Product Identity: Terre del Pentacolo, Quattro Contee, Polaris, Diara, Bhal, Sanadar, Castanara, Bianco Inverno, Rosso Fiume, Terre Brune, Castello Confine, Verdi Acque, Fenice di Fuoco, Oltre Barriera; il Campione, Aleander; Kundra; Skiàs-Righìxas, Talo Valais, Città Libere, Città Non Libere, Ordine delle Lame Bianche, Ordine dei Cavalieri di Xert, Lame Nere, Ordine dei Cavalieri di Skar, Piume Nere, Guerrieri dall’Elmo Nero, Alleanza delle Contee, Barriera dell’Alleanza.


OPEN GAME LICENSE Version 1.0a
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

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